

This means that overall the binary code is interpreted the same, and as such there is no need to emulate the Vita CPU on Switch via binary recompilation. (And for what it’s worth, similar to what we were doing with PSP’s HBL/VHBL in some cases when some specific modules could not be accessed)Īccording to vita2hos readme, Vita executables are ARM7 based, and can be run natively on the Switch’s ARM8 processor. This is very similar to what Wine does for running Windows on Linux, or to what some recent Android game ports on vita have been doing. In other words, it is not an “emulator” in the technical sense, as it is not trying to mimic the Vita CPU/GPU, but instead reroutes libraries with native Switch counterparts. Vita2hos is a “translation layer”, an API that reroutes Vita routine calls to Native Switch equivalents.

#Ps vita emulator for windows full
(video below), but this could ultimately allow to run Vita Games on the Nintendo Switch, likely full speed performance out of the box. This is in very early development phase, and this first release only works with simple homebrew software such as the “cube sample” provided in the homebrew Vita SDK. Vita scene veteran developer xerpi has released vita2hos (Vita to Horizon OS), an interface library that allows running Vita executables on the Nintendo Switch.
